using System;
namespace F1010DB.Entity
{
	public class UnitAccount
	{

		 private int id;
		 public int Id
		{
			 get { return id; }
			 set { id = value; }
		}

		 private string unitCode;
		 public string UnitCode
		{
			 get { return unitCode; }
			 set { unitCode = value; }
		}

		 private string securityPattern;
		 public string SecurityPattern
		{
			 get { return securityPattern; }
			 set { securityPattern = value; }
		}

		 private string serialKey;
		 public string SerialKey
		{
			 get { return serialKey; }
			 set { serialKey = value; }
		}

		 private int failLogIn;
		 public int FailLogIn
		{
			 get { return failLogIn; }
			 set { failLogIn = value; }
		}

		 private bool isLock;
		 public bool Lock
		{
			 get { return isLock; }
			 set { isLock = value; }
		}

		 private string releaseOnLocal;
		 public string ReleaseOnLocal
		{
			 get { return releaseOnLocal; }
			 set { releaseOnLocal = value; }
		}

		 private string setUpInLocal;
		 public string SetUpInLocal
		{
			 get { return setUpInLocal; }
			 set { setUpInLocal = value; }
		}

		 private string insUser;
		 public string InsUser
		{
			 get { return insUser; }
			 set { insUser = value; }
		}

		 private string insDate;
		 public string InsDate
		{
			 get { return insDate; }
			 set { insDate = value; }
		}

		 private string updUser;
		 public string UpdUser
		{
			 get { return updUser; }
			 set { updUser = value; }
		}

		 private string updDate;
		 public string UpdDate
		{
			 get { return updDate; }
			 set { updDate = value; }
		}

		 private string releaseInScout;
		 public string ReleaseInScout
		{
			 get { return releaseInScout; }
			 set { releaseInScout = value; }
		}

		public UnitAccount() {}
		public UnitAccount(
			int id,string unitCode,string securityPattern,string serialKey,int failLogIn,
			bool isLock,string releaseOnLocal,string setUpInLocal,string insUser,string insDate,
			string updUser,string updDate,string releaseInScout)
		{
			this.id = id;
			this.unitCode = unitCode;
			this.securityPattern = securityPattern;
			this.serialKey = serialKey;
			this.failLogIn = failLogIn;
			this.isLock = Lock;
			this.releaseOnLocal = releaseOnLocal;
			this.setUpInLocal = setUpInLocal;
			this.insUser = insUser;
			this.insDate = insDate;
			this.updUser = updUser;
			this.updDate = updDate;
			this.releaseInScout = releaseInScout;
		}
	}
}